I have always advocated cloning classic games like Space Invaders, Pac-Man, Wolfenstein 3D, etc, as an effective part of a learning strategy towards game dev mastery. ... You generally have to "do some reps" to build the necessary skills to properly execute, regardless of the actual innovation you can bring to bear. ... — John Carmack
2019
Taito's 1978Space Invadersas played throughMAME
271cc4dff77053651980754c4ae60fe2
ec6484a382f101b8ec4c4a4b7c2dfb16
01e32e96986a06812f3cae4e9b7f248e